19d25c4272 Memview ctrl z will undo the last edit) Added aobscanregion(name,startaddress,stopaddress,aob) lua: switched from Lua 5.1 to 5.3 debugsetBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint added dbkgetPhysicalAddress(int) added dbkwritesIgnoreWriteProtection(bool) added getWindowList() And a bunch of other lua functions. The dotnet data collector tool has been updated to also gather fields of base classes of the object you're currently investigating. Juli 20 2015:French tutorial Update. Added a disconnect to the client in pointerscans fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Fixed pointerscan resume 6/1/2016: (major bugfix) properly fixed resume of pointerscans and alignment fix . I'd like to announce the release of Cheat Engine 6.5 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum , bugtracker, irc or by e-mail. KeKeCoRe has translated the tutorial to french. December 31 2015:Cheat Engine 6.5 Released:. It's mainly a bugfix version to replace 6.5 which had a few minor bugs that needed solving. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed saving of hotkey sounds Fixed the CF flag in the disassembler stepping mode Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393 Fixed DBVM for Windows 10 build 14393 Fixed the shortest assembler instruction picking for some instructions Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1 Fixed the stackview not properly setting the color, and giving an error when trying to change a color Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions Fixed some places of the disassembler where it helps guessing if something is a float or not When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters Fixed D3D alpha channel for textures and fontmaps Fixed the helpfile not being searchable The installer will now mark the CE destination folder as accessible by APPS.
the addresslist has some Color properties published for better customization the LUA server has had some new commands added so hooked code can do more efficient calls. July 6 2014:DotNetDataCollector update:. (Off by default, can be enabled in settings. You can get the updated files here. Added a disconnect to the client in pointerscans Fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc. Lua: Added a dll search path to cedirclibs32 or cedirclibs64 depending on which cheat engine version is used. Just overwrite the ones in the cheat engine installation folder with the ones in this archive bla . (symbols, scanspeed, threads, etc.) Fixed "going to" 64-bit registers. It has several fixes, new scan functionality, gui changes/improvements, Ultimap 2, better hotkeys, more programming options, and more(See below). August 19 2014:MonoDataCollector update:.
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